Category

Cognitive Principles

How attention, memory and mental load decide what a visitor notices, understands and remembers.

31 principles

Cognitive Load Theory

The brain has a limited processing budget — demand too much and performance collapses.

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Loss Aversion

The pain of a loss is roughly twice as strong as the pleasure of an equivalent gain.

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Social Proof

People look to what others do and say to judge the right course of action, especially when unsure.

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Anchoring Effect

The first number or fact a person sees disproportionately shapes every judgement that follows.

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Authority Principle

People defer to credible, knowledgeable sources — credentials and expertise build trust and compliance.

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Scarcity Principle

Things that are rare or running out are perceived as more valuable — genuine limits create urgency.

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Reciprocity Principle

People feel pulled to return a favour — give something of value first and the urge to reciprocate is strong.

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Commitment & Consistency

Once people make a small commitment, they act to stay consistent with it.

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Liking

People say yes more readily to those they like — warmth, similarity, and genuine personality matter.

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Choice Overload (Paradox of Choice)

Too many options causes paralysis — people often choose nothing when faced with abundance.

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Mental Models

Users arrive with expectations from past experience — break those without reason and you cause confusion.

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Confirmation Bias

People notice and favour information that confirms what they already believe.

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Choice Architecture

The way choices are presented inevitably shapes what people choose — there is no neutral design.

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Default Effect

People disproportionately stick with whatever option requires no action — the default wins by inertia.

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Status Quo Bias

People prefer things to stay as they are — any change feels like a loss, even when change would benefit them.

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Sludge (Friction as a Dark Pattern)

Deliberate or negligent friction that makes it harder for users to reach an outcome that's in their interest.

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Present Bias

People heavily overweight immediate costs and benefits against future ones — the near future crowds out the far future.

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Informational Cascades & Social Norms

People infer what's correct or normal from what they see others doing, and cascade behind it — making visible behaviour contagious.

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Commitment Devices

Giving people a way to pre-commit to a future action increases follow-through by locking in their intention before temptation arrives.

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Involuntary Attention (Peripheral Motion Capture)

Movement, contrast, and faces in the periphery capture attention automatically — before conscious decision-making kicks in.

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Face Recognition & Human Presence

The brain has dedicated neural architecture for detecting and processing faces — they receive instant, preferential attention and signal trust and humanity.

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Flow State

When conditions are right — clear goal, appropriate challenge, no interruptions — users reach a state of deep, effortless engagement that is intrinsically rewarding.

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Dopamine & Anticipation

Dopamine is triggered more by the *anticipation* of a reward than by the reward itself — unpredictability amplifies the response.

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Unconscious Decision-Making (Emotion Precedes Reason)

Most decisions are made unconsciously and emotionally first — the conscious mind constructs reasons afterwards.

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Internal Triggers

The most powerful reason to return to a product is an emotional itch it has trained users to associate with it — boredom, loneliness, uncertainty, FOMO.

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Fogg Behavior Model (B = MAP)

Any behaviour — including clicking a CTA — requires motivation, ability, and a prompt to be present simultaneously; if any one is missing or too weak, the behaviour won't happen.

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Variable Rewards

Unpredictable rewards engage far more deeply than predictable ones — the anticipation of a possible reward, not the reward itself, drives compulsive return.

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Investment & Stored Value

The more a user invests in a product — data, preferences, content, connections — the harder it is to leave and the better the product gets for them.

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Actions Before Attitudes

Attitudes follow actions, not the other way around — if you want people to feel differently about something, get them to do something small first.

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Barrier Analysis

Before designing any conversion solution, you must diagnose exactly what prevents the target behaviour — generic friction reduction fails when the actual barriers are specific and unaddressed.

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Moment of Power (Intervention Timing)

People are most receptive to change at specific moments — life transitions, task beginnings, decision points — and interventions timed to these moments outperform identical interventions timed badly.

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