Design Principles
Empty States
A screen or component that contains no data yet is a critical design moment — it either orients and guides the user or leaves them stranded.
Where it comes from
The framing comes from Torrey Podmajersky's work on UX content design. She treats an empty state not as an absence of content but as a designed communication — one of the most common, and most neglected, moments a new user encounters.
Why it matters for your website
Empty states are the most neglected touchpoint in digital product design — they're the moments when nothing has happened yet, and they are statistically among the most common experiences for new users. Podmajersky's framework treats the empty state not as an absence of content but as a designed communication: what does this space mean, what goes here, and what should the user do now? There are three distinct empty state types — first-use (help the user understand how to begin), user-action required (show what the user must do to populate this view), and no results (explain clearly and offer a path forward). Each demands a different response. The absence of any design for these states is not neutral — it produces confusion and abandonment at exactly the moment a new user is most vulnerable.
Empty states are where new users live. Before they've added any data, every screen is empty — so these 'nothing here yet' moments are statistically among the most common a newcomer sees, and leaving them blank strands the user exactly when they're most vulnerable.
There are three distinct kinds, each needing a different response: first-use (help the user understand how to begin), user-action-required (show what they must do to fill this view), and no-results (explain clearly and offer a way forward). Treating the empty space as a designed message — what is this, what goes here, what do I do now — turns a dead-end into an on-ramp.
Wrong vs right
A blank dashboard or list for a brand-new user, with no explanation of what goes there or how to start.
A first-use empty state that explains what the view is for and gives a clear first action.
A 'no results' screen that just says 'nothing found', leaving the user stuck with no way forward.
A no-results state that explains why and offers a path forward — adjust filters, try a different search.
Treating empty states as an afterthought, so new users hit confusing blanks at their most vulnerable moment.
Designing each empty state as a deliberate communication that orients and guides the user.
Understanding Empty States
An empty state is any screen or component that has no data in it yet — and it's one of the most neglected touchpoints in product design. Torrey Podmajersky reframes it: an empty state isn't an absence of content but a designed communication, one that should answer three questions — what does this space mean, what goes here, and what should the user do now?
These moments matter more than they seem, because they're where new users spend their first minutes. Before anyone has added data, every screen is empty, so 'nothing here yet' is statistically one of the most common experiences a newcomer has — and exactly the point at which they're most likely to get lost and give up.
Podmajersky identifies three distinct types, each needing its own response. First-use states help the user understand how to begin; user-action-required states show what they must do to populate the view; no-results states explain clearly and offer a path forward. The absence of any design for these states isn't neutral — it produces confusion and abandonment at the most vulnerable moment. It connects to progressive onboarding and self-evident design.
How Kweri checks it
Empty states only appear under specific conditions — a new account, an empty list, a search with no results — which a static review of a populated page may not reach. Kweri can flag the likely existence of empty states (lists, dashboards, search results) and prompt you to design them deliberately for each of the three types. What it often can't do without reaching those states is see whether they're handled well or left blank, since they're conditional. So Kweri raises empty states as a touchpoint to check and design, while confirming how each one looks means triggering the empty condition.
FAQ
What is an empty state in UX?
An empty state is a screen or component that has no data in it yet — a fresh dashboard, an empty list, a search with no results. Rather than an absence of content, it's a designed moment that should orient and guide the user.
Why are empty states important?
Because they're where new users spend their first minutes — before any data exists, every screen is empty. Leaving them blank strands users at their most vulnerable moment, causing confusion and abandonment just as they're trying to get started.
What are the types of empty states?
Three: first-use (help the user understand how to begin), user-action-required (show what they must do to populate the view), and no-results (explain clearly and offer a path forward). Each needs a different response.
How do I design a good empty state?
Treat it as a communication answering three questions: what does this space mean, what goes here, and what should the user do now? Explain the view's purpose and give a clear next action, rather than leaving it blank.
What happens if you don't design empty states?
The absence isn't neutral — it produces confusion and abandonment at exactly the moment a new user is most vulnerable. A blank screen with no guidance leaves people stranded, unsure what the space is for or how to begin.
Related principles
Every label, button, error, tooltip, placeholder, confirmation, and notification is a piece of copy that either builds trust and guides action or creates confusion and erodes it — the language inside a product is part of the design, not an afterthought.
Teach a product in context, a step at a time, rather than front-loading a tour nobody remembers.
Users never read instructions — they start immediately and muddle through, even when reading would save them time overall.
Attribution & sources
Identified by Torrey Podmajersky. Catalogued from Strategic Writing for UX (Torrey Podmajersky).
From Podmajersky's framework for UX content design; there's no single canonical web source.
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